Categories
Longform Essays

On Building in Public

“The curse of modernity is that we are increasingly populated by a class of people who are better at explaining than understanding, or better at explaining than doing…There is no evolution without skin in the game.” – Nassim Taleb

Skin in the Game

Too often, our society separates responsibility from accountability, reward from risk. 

In his book Skin in the Game, statistician and investor Nassim Taleb reveals the shallowness of punditry, of opinions without consequences. Financial advisors don’t follow their own portfolio guidance. Political columnists don’t win elections or implement public policies. And the only successful businesses built by many self-help hustlers are the seminars they peddle.

Their advice can be useful, but it’s not the language of the builder, the proverbial man in the arena. And as Taleb points out, “For it will always remain that action without talk supersedes talk without action.” Pundits don’t have skin in the game.

Widen the aperture and we are all pundits in various arenas. Armchair quarterbacks and wannabe-presidents with tidy ideas about how things should’ve been done. But instead of fostering a culture of critics, our society needs more operator-writers: those holding a tangible stake in the outcome of their craft and publicly sharing their lessons. They are entrepreneurs, developers, traders. Their incentives are tied to results and they have perspective that the pundit does not. Operator-writers have skin in the game.

What does this look like in practice? The derivatives trader who regularly publishes her portfolio holdings alongside the typical market forecast that’s wrong in a year anyways. The artist who produces not only paintings, but a candid peek behind the curtain of the creative process. The software engineer who tweets every milestone, from the first line of code to functioning application. 

More than any other field, entrepreneurship exemplifies skin in the game. Business operators not only make falsifiable predictions; they live them out. Taleb says “Don’t tell me what you think, tell me what’s in your portfolio” [1]. While traders simultaneously hold dozens of positions, an entrepreneur’s portfolio is often a single company. A ride or die. Business operators might place one bet in a decade, sometimes one in a lifetime. With a single basket full of eggs, successes and failures are evident, allowing budding builders to cut their teeth on the experience of others.

But while many leaders publish a memoir after making their millions, what’s more useful is the journey of the up-and-comer, a nobody becoming a somebody, a builder in the toil of building, a man in the arena.

Transparency: Real-Time and Radical

Despite the obvious risks, some entrepreneurs are sharing their experiences in real-time rather than the rear view. No one personifies this better than Joel Gascoigne and Buffer. Founded in 2010, Buffer develops a platform for social media engagement analytics, and from day one, Joel and the Buffer team embraced a radical core value: absolute transparency

This remarkable journey began in 2011 when Joel publicly released Buffer’s product roadmap, revealing their backlog of development plans. By March 2013, Joel had published all employee salaries and equity percentages. A year later, he shared the first hiring report internally: a spreadsheet of applicants, interviews, and hires. As Buffer grew over the years, their transparency was both striking and unheard of, including releases of: 

Now in the COVID pandemic, Buffer is experimenting with four-day workweeks to improve employee wellness and is characteristically publishing its findings [2]. Joel’s radical approach to transparency seeded Buffer’s rise, where they now serve over 68,000 businesses internationally and gained recognition as one of America’s best workplaces [3]. But as Joel points out, Buffer doesn’t choose transparency for performance: “transparency breeds trust, and trust is the foundation of great teamwork.”

Joel isn’t alone in discovering the benefits of sharing with a public audience. Suhail Doshi launched Mighty with the goal of building a faster Google Chrome for power users [4]. From Mighty’s inception in April 2019, Suhail has tweeted a flood of updates, from a new landing page and first pre-sale customers to a strategy pivot and Mighty’s Alpha release. Like a magician bringing the audience in on the act, Suhail’s community now provides tailored product feedback and actively roots for Mighty’s success.

This transparency led to an acceptance at the Y Combinator accelerator program where Suhail refined the product, expanded the team, and garnered further public momentum. And it all started with a tweet:

Others have different plans initially. As an early engineer at Pinterest, Sahil Lavignia itched to become an entrepreneur. Even before vesting his stock options, Sahil left to found the startup that would become a billion-dollar company, so he thought. Gumroad would allow internet creators — graphic designers, illustrators, app developers, tutors, writers, and other freelancers — to sell products with a simple link rather than a landing page, storefront, and checkout system [5].

But after raising over $8M from an elite cast of investors, Gumroad’s growth leveled off, and by Fall 2015, Sahil had to lay off 75% of his staff to stay alive. The startup had lost its shine for venture investors, and raising additional money wasn’t feasible. As the final five employees trickled off to greener pastures, Sahil debated shutting Gumroad down.

Finally, he caught a break.

When an investor bowed out of their ownership and returned their shares, Sahil slashed costs to become profitable, solving customer issues himself to continue operating as a one-person enterprise. As he wrestled with a new vision for Gumroad, Sahil began to see the impact he could have through transparency, so in April 2018, he began publicly sharing Gumroad’s metrics:

Encouraged by the warm reception to “open-sourcing” Gumroad, Sahil started quarterly board meetings that anyone could join, a practice he still employs [6]. The response has since been incredible. Although Gumroad isn’t looking to raise money, more investors than ever are offering funds, and the company now processes $175M for its creators annually [7]. 

Building in Public

What Joel, Suhail, and Sahil all have in common is the approach of building in public. Rather than hide their burgeoning companies behind a digital fortress, only lowering the drawbridge with a chic landing page and quasi-UX, each of these founders embraced transparency. They published openly, approached feedback enthusiastically, and built communities to last. 

However, building in public opens a founder to untold humiliation if things go awry. If publicly posted metrics level off, potential investors may pause. Employees may be wary to work at a company where leaders revel in the spotlight. And leaders must double down on key decisions, which increases the perceived penalty for pivoting — lest your audience wonder what went wrong.

So why risk the exposure?

Bessemer venture capitalist Gaby Goldberg points to several benefits of building in public [8]:

  • Generates hype for your product or service via a sneak peek to potential consumers, often garnering early momentum in a world saturated with new offerings
  • Enables stronger trust within your organization through open transparency to the outside world
  • Enables stronger trust outside your organization in conveying an authentic brand to users
  • Encourages users to directly engage with your strategy, tightening your feedback loop of ideas
  • Highlights an honest, visionary culture that becomes a magnet attracting future talent and investors
  • Boosts your reputation as an expert in your chosen field

More organizations should build in public. Aside from the benefits to the builder, there is obvious upside for the public:

  • Provides a mode of discovery between early adopters and small, up-and-coming products
  • Opens a channel for users to positively shape a product they use and love, especially for niche or expert markets
  • Prepares future builders with a variety of lessons: entrepreneurial strategy, raising investment, organizational management, and developing a community-centric flywheel
  • Enables the sense of a shared journey: supporters celebrate wins and sympathize with losses

In this way, the benefit to the public is equal parts utility and shared experience. The obvious benefits are practical: the apprentice learning from the master. But the second-order benefits are perhaps more interesting.

Why do we follow our favorite artist, musician, or athlete? It’s not solely skill acquisition or mimicry of craft. It’s a sense of affinity, of watching a story unfold, of experiencing history. Builders that tap into this reservoir of connection will be most successful.

Where to Next?

Now exploding in popularity, building in public may become the zeitgeist of the 2020’s. New examples abound. Take Lambda School: even before gaining market traction, the online coding school nurtured a strong and diverse online following that now celebrates milestone after milestone [9]. Since 2017, Lambda has grown from its first student cohort of 10 to its most recent of 2,900 [10].

Patrick O’Shaughnessy is another case. After growing the Invest Like the Best podcast to 200 episodes and 20M listeners, Patrick leveraged a captive audience to launch the Colossus platform in December 2020: a community and learning hub for his audience to learn in public and discover all things business and investing [11].

This pattern is now a trend. Online checkout startups are forming founding teams on Twitter [12]. Former corporate employees are finding dream roles by recruiting in public [13]. One writer is even building a town in public [14]. But while stories are circulating, the movement is in its early innings, and its potential endless.

Taking a creative or entrepreneurial risk is itself a noble pursuit: a bold, indelible step into the arena. The builder who then shares that experience — who bears skin in the game and the oft-distorted risk of public failure — makes it doubly so. Memoirs of the past are both useful and entertaining; they encompass a neatly wrapped drama, start to finish. But it’s the imperfect, open-ended story that has the most to teach.

Craft, ship, share. Build in public. 

Categories
Longform Essays

On The Metaverse: Part II

This essay is Part II of the series “On the Metaverse”. If you haven’t yet read Part I, you can check it out here.


Technological transformations like the consumer internet often arrive in stages. After a series of private networks like ARPANET were created, Tim Berners-Lee launched the World Wide Web in 1989. Internet hype skyrocketed in the late 1990’s before temporarily bottoming out in the Dot Com Crash of 2000. Web 2.0 arrived in 2004, shifting the internet from a means of communication to a platform of multimedia content.

Around 2005, social networks like Myspace and LinkedIn gained traction and at the same time, user generated content on platforms like YouTube grew so quickly that it was estimated YouTube alone consumed more bandwidth in 2007 than the entire internet in 2000 [1]. The iPhone, introduced in 2007, upended how we interact with the internet and enabled the first platforms native to mobile. Instagram was founded in 2010; Snapchat in 2011; TikTok in 2016. And alongside the growth of social and entertainment, technologies like cloud and artificial intelligence further drove (and continue to drive) the art of the possible.

The metaverse will also arrive in stages as the landscape of players, discussed in Part I, solidifies. But what’s next?

Some have cited the multiverse as an intermediate stage: a collection of walled off and independent virtual worlds [5]. In some ways, the multiverse already exists via popular but independent games like Fortnite, Roblox, and Minecraft. Either way, the next frontier for gaming is the creation of non-competitive social experiences, much like Epic Games’ Party Royale.

On the flip side, social-first companies like Facebook and Google will push further into gamification, exemplified by Facebook’s Horizon. This strategy addresses a core flaw in social networks: despite their popularity, these platforms never truly evolved into the preferred method for “hanging out”. Sure, they steal entire days of our lives. But peculiarly (and sadly), much of that time is spent passively observing, scrolling into oblivion rather than engaging and interacting with friends in real time. Social companies like Facebook want you to “hang out” on their platform ecosystem, which explains their recent app launches of Threads (for close friends) [3] and Tuned (for couples) [4].

Lastly, media-first companies also see disruption on the horizon. Though we consider social media, gaming, and video as distinct entertainment options, all draw from the same limited supply of time and attention. Disney devoted the entirety of its 2017 Board retreat to technology disruption, galvanizing the expedited launch of Disney+ and ESPN+. Moreover, Netflix’s CEO Reed Hastings sees Fortnite and other multiplayer games as Netflix’s chief competitor:

“We compete with (and lose to) Fortnite more than HBO.”

Reed Hastings // Netflix 2018 Annual Report

COVID-19 will accelerate the creation of the metaverse

The ongoing pandemic has wrought mass uncertainty for our future. The one surety? Consumers are moving to a digital-first world at a much faster pace. Before COVID-19, we were slowly increasing time spent online each year, yet current trends are revealing a step function increase. Since the pandemic started, gaming hours in the US have increased 75% [3] and Twitch streaming hours are up 83% to 5B hours in Q2 2020 [4]. This rapid change lays bare a need for better tools, for both work and play. 

Take video calling as an example. While Zoom has gained significant market share, one day of video calls will highlight still-existent problems. High bandwidth infrastructure is not pervasive, leading to video lag. There is no concept of environment persistence: a host has to set up an instance, send invites to attendees, and launch the meeting. Body language and visual cues are difficult to read. And for large meetings, it’s difficult to break into smaller groups in a natural way, like conversations at a party. After several Zoom calls, it’s evident they haven’t matched the quality of in-person gatherings. Our shift to the medium has exposed a number of flaws while increasing the prize for solving them.

Like video calling, COVID-19 has escalated the urgency of innovation in many stagnant industries. The necessity of work collaboration tools like Microsoft Teams and Google Suite has exposed gaps in seamless team communication, where files are slow to load and platforms are still buggy. The lack of sports has highlighted the need for better digital entertainment and provided a new audience on Twitch. The lack of available office space is even generating hype around better outdoor office solutions [5].

As gaps arise for new tools of work and leisure alike, necessity will dictate invention. Where there is demand, supply will rise to meet the occasion. And as we build intermediate solutions for current digital challenges, we will slowly build the metaverse.

Culture and Centrality

Aside from technological challenges, differences in industry culture may cause rifts in the merging of social and gaming for the metaverse. Silicon Valley’s agile software ethos has been well documented. Eric Ries’s The Lean Startup evangelized the concept of a minimum viable product, shipped to users as soon as possible with spartan functionality. Development teams then collect feedback and iteratively create more advanced versions while constantly communicating with users.

However, game development evolved with a different culture. Games present unique challenges compared with software or animated movies due to their inherent complexity. In his 2017 book Blood, Sweat, and Pixels, Jason Schreier documents six such challenges in game development, summarized below [7]:

  • Interactivity: Unlike movies, games do not unfold in a linear, predefined direction. Rather, rendered characters and objects must react in real time to the player’s actions, often within the bounds of varying physics and rulesets
  • Technological Pace: Technology evolves so quickly that by a game’s release, the studio is often using outdated, prior-generation tools, including both user-facing (processors, graphics cards, consoles) and development-facing (game engines, visual design)
  • Incompatible Toolkits: Developers are only as good as their software. Not only do game engines contain their own inherent bugs; they also often don’t mesh well with one another, leading to a large number of defects for complex projects
  • Scheduling Uncertainty: It’s tough to assess a game’s development progress until its graphics, controls, environment, gameplay, and story are combined. Uncertainty compounds when separate departments produce each component, often leading to release delays similar to Hollywood
  • Fun Factor: Games blend technology with art, meaning features are less important than playability. But playability can’t be accurately estimated early in development, so games often must be reworked until execution meets the creative vision

While studios test games during development, it’s rare for a studio to ship a purposefully half baked game to its fans, as is common with agile software development. As organizations native to gaming, social, and software alike compete and collaborate to build the metaverse, cultures will clash: ship-fast versus quality-first.

Second, a note on centrality. The most likely (and certainly most preferable) metaverse end state is a decentralized model, similar to the current internet. The internet contains layers upon layers of software, applications, networking, and security created by many for-profit and non-profit organizations. While platforms like Facebook and YouTube wield considerable power, no single company controls the internet or owns a majority of services. Ideally, the metaverse will be similar. It’s tempting to imagine current leaders as sole owners based on their track record. Who could beat Facebook, Google, and Microsoft to the next internet? But frequently, the large resource pools of incumbents can breed complacency. Material success in one industry leads organizations to overlook the next horizon. The metaverse will grow through old and new organizations alike.

Lastly, the metaverse as a platform is not bound to binary completion. A bridge under construction is useless; cars gain nothing by travelling halfway across the bridge and turning around. A bridge derives 100% of its value from the final plank, connecting the two sides. The metaverse, much like the internet, relies on localized completion. Intermediate and incomplete versions will still be useful. In fact, these versions will be massive upgrades from today’s technology, spurring further investment and interest much like the “incomplete” internet of the 1990’s.

Onward and Upward

As the endgame of the internet, the metaverse will usher in a golden age of communication and entertainment. We continue to shift more of our physical lives into the digital world, increasingly identifying with the personalities we build online. Instagram likes and Tiktok views are the new social currency – for better or worse – and the COVID landscape will only accelerate this shift.

Without spoiling Wade’s journey in Ready Player One, his OASIS metaverse is both a wondrous fantasy and a dystopian failure. It’s where he makes his deepest friendships and most hated enemies. And he discovers a world laden with unrest and claims to power, much like ours today. If we can glean one lesson from building the internet, it’s that technology is not fundamentally just or evil: it merely amplifies the qualities of those who wield it. Like every technology before it, the metaverse will reveal existing societal flaws and new challenges alike. Ultimately, it’s up to us to decide its fate.

Categories
Longform Essays

On Pandemics and Silver Linings

It was March, and a pandemic was beginning to sweep America and the world. Morale was low and misinformation abounded. The economy was reeling. In Major League Baseball, players and coaches wondered if they would get to play. But this scene isn’t 2020; it’s 1918, against the harrowing backdrop of World War I. And the pandemic isn’t COVID-19, it’s the Spanish Flu. 

When cases of an unknown virus began to infect soldiers in Fort Riley, Kansas, the world was still focused on the war at hand and paid little attention. This was the landscape as the Boston Red Sox travelled down to Camp Pike in Little Rock, AR for spring training. As two players fell ill with a strange flu-like ailment, a moderately successful pitcher named Babe Ruth got his first chance at the plate. Ruth had never batted higher than 9th in a game before, but that would soon change. He hit five home runs on the day.

“To the immense enjoyment of the soldiers, he drove five balls over the right-field fence. The feat was so unusual that a Boston American headline blared: “Babe Ruth Puts Five Over Fence, Heretofore Unknown to Baseball Fans” [1].

Very little worry was afforded the two sick players as the Spanish Flu was not yet prevalent. Life carried on until May, when Ruth himself battled the same sickness. After a day spent lounging at the beach, he developed a soaring fever, body aches and a throbbing throat – telltale signs of the flu. Ruth spent nearly a week in the hospital. Some thought he was on his deathbed. But he battled back, fought off the illness, and was able to take advantage of his newfound publicity as a hitter. Ruth hit 11 home runs in May and June alone, finishing the war-shortened 1918 season with a batting average of .300. As the world battled a pandemic that would claim nearly 50 million lives, a new titan of baseball was born.

570 years prior, a different pandemic was emerging. The bubonic plague swept across Italy, arriving in ports with travelling sailors and merchants. The situation was dire in Florence, where over ⅔ of the population would eventually succumb. For writer and poet Giovanni Boccaccio, it was especially deadly, as both his father and stepmother soon passed. In a memoir, he sums up the terrible effect of the plague:

What gave the more virulence to this plague, was that, by being communicated from the sick to the healthy, it spread daily, like fire when it comes in contact with large masses of combustibles. Nor was it caught only by conversing with, or coming near the sick, but even by touching their clothes, or anything that they had before touched [2].

Fortunately, Boccaccio was able to flee the city and camp out in the Florentine countryside to wait out the storm. It was here that he penned his most famous work, The Decameron. The collection of novellas is composed of 100 tales by narrators who are attempting to escape the plague by “sheltering in place” – to use the modern word – in the Tuscan countryside, just as Boccaccio did. As a pandemic ravaged much of western Europe, a writer found new creativity.

Much has been said recently about the great works of some of history’s best thinkers while in quarantine. Shakespeare famously wrote King Lear, Macbeth, and Antony and Cleopatra while quarantined in London during a plague outbreak there. John Milton finished Paradise Lost, the epic poem about Satan’s fall from grace, while in quarantine during the Great Plague of 1665 – all while going blind. And perhaps no one can reprise the quarantine accomplishments of Newton. When a bubonic plague outbreak forced him to his family’s farm for 18 months, he made three minor discoveries: light refraction, calculus, and gravity. 

We now find ourselves in a similar situation. Geographically bound, we’re forced to remain within the confines of our homes, watching Netflix and reading. We’re all trying to maintain some semblance of a routine, though it’s increasingly hard without the daily customs we’re used to: commuting to the office, seeing coworkers face to face, working out at the gym, grabbing a drink after work. It’s tempting to seek the godlike productivity of some of history’s greats in times like this: If they can do it – so the story goes – why can’t we? For one, many of us are suited to different pursuits of creativity:

In many ways, it’s enough just to focus on “getting through this”. With people affected very differently by the current pandemic, what is a mild inconvenience to some is drastically life-changing to others. Over 22 million Americans have filed claims for unemployment in the last 4 weeks. For comparison, an average 4 week period the past five years has had under 1 million new claims. Many are simply trying to hold onto a job or make ends meet while managing an inconsistent income. And for those that are able to work from home, focus comes difficult. As we are learning, an endless parade of Zoom meetings leaves little room for deep work.

There’s no point in stressing over unattainable goals during times of crisis. To survive is enough. But there are some silver linings, both for individuals and the larger society.

For individuals, this season has offered a rare chance to spend increased time with loved ones. Recent graduates are escaping urban centers and spending more time at home. Parents with small children, while likely stressed and overworked, are getting more time with their kids than usual, especially during the week. Families are enjoying meals together, watching movies, and playing board games. After all, no one has anywhere to go. While this time is sometimes hard to appreciate in the moment, we are likely to see a rosier picture in the rearview.

Additionally, the shift from standard routines provides a rare opportunity to remake habits in a new environment. In his book Atomic Habits, James Clear recounts research on the unfortunate prevalence of heroin addiction among US soldiers during the Vietnam war. By 1971, 35% of soldiers stationed in Vietnam had tried heroin and addiction plagued as many as 20%. The prevailing view was that this heroin use would matriculate back home to the States and become a mass problem, so President Nixon created the Special Action Office of Drug Abuse Prevention to investigate. Their discoveries proved otherwise:

In a finding that completely upended the accepted beliefs about addiction, [Lee] Robins found that when soldiers who had been heroin users returned home, only 5 percent of them became re-addicted within a year, and just 12 percent relapsed within three years. In other words, approximately nine out of ten soldiers who used heroin in Vietnam eliminated their addiction nearly overnight. [3]

Most of us won’t need to break a heroin habit. But when our environment drastically changes, it’s an opportunity to rewire our brains with a different set of cues and structure our lives in a way that makes more sense in the current situation. For those who are able, living and working out of our homes is a perfect chance to do so. There has never been a better time to realign habits around fitness, sleep, reading, or electronics usage. It’s one of the cues that helped me to start writing.

There’s also reason to be optimistic that despite the chaos, the progress of startups and new technology will resume as normal after the storm.

Looking back at Babe Ruth’s time, the years during the Spanish Flu pandemic weren’t economically great. After all, the world was still reeling from the first World War. While the market rebounded as the war subsided, much of the world would take time to recover. On paper, this wasn’t the ideal age for entrepreneurship. But take a look at a short list of companies that emerged within the US during the height of the pandemic, still recognizable today:

  • RCA Corporation (1919, created within GE)
  • AIG (1919)
  • Ally Financial (1919, created within General Motors)
  • AMC Theatres (1920)
  • Occidental Petroleum (1920)
  • Perdue Farms (1920)
  • Rubbermaid (1920)
  • Eddie Bauer (1920)

Despite the war and pestilence around them, each of these brands grew into a sustainable business, survived the Great Depression, and prospered throughout the 20th century to remain relevant to businesses and consumers today. World war and a pandemic could not choke out entrepreneurial spirit.

Companies formed during the Spanish Flu aren’t an outlier. During downturns, it’s common for new enterprises that survive the immediate storm to thrive afterwards. According to a 2009 Kaufman study on the impact of bear markets on entrepreneurship, 57% of Fortune 500 companies were formed during bear markets or recessions, including the Great Depression, the bear market of 1981-1982, and the Dot Com Crash of the early 2000’s [4] [5]. The study was summarized in three findings:

  1. Recessions and bear markets, while they bring pain and often lead to short-term declines in business formation, do not appear to have a significantly negative impact on the formation and survival of new businesses.
  2. Well-over half of the companies on the 2009 Fortune 500 list, and just under half of the 2008 Inc. list, began during a recession or bear market. We also find that the general pattern of founding years and decades can help tell a story about larger economic trends.
  3. Job creation from startups is much less volatile and sensitive to downturns than job creation in the entire economy.

It isn’t immediately evident why companies born in recessions often thrive well into the future. The reasons are likely varied and interwoven. Founder persistence. Establishment of a risk-averse culture. Antifragility. Market consolidation. And even aspects of survivorship bias. The potential correlations are limitless. However, an exact understanding of this pattern isn’t necessary to understand its impact. Sometimes, tough markets produce the world’s greatest enterprises. 

This trend continues into the 2000’s with some of the technology giants of today. Founded in 1998, Google was trying to establish a footing in the increasingly competitive field of search during the Dot Com Crash. Funding dried up and valuations plummeted during an especially poor time for startups. When competitors couldn’t make it through intact, the market consolidated, hiring became easier, and funding was more prevalent. Google grew to obtain a much larger market share of search than before. The same can be said of eBay and Amazon, who each thrived after the Dot Com Crash with stronger focus and thinner competition.

We can expect tough times ahead for the world’s new companies and markets as a whole. Similar to individuals, many organizations are facing a reality previously unimaginable: revenue going to zero nearly overnight. And unfortunately, there will be economic casualties. However, if history is any lesson, we as a society will emerge on the other side with experience and the capability to develop more robust systems for future pandemics.

The COVID-19 pandemic is no candyland. There is real suffering and there are real risks threatening the global order and long term prosperity of society. But looking back at history can help us keep our current situation in perspective. Similar pandemics and tough circumstances have wrought upon us some of our greatest innovations from individuals and organizations alike. Some trends will be reversed, but many will continue unabated. New people, organizations, and ideas will emerge, ‘forged through fire’. Even in difficult times with great uncertainty, there are always silver linings.


A big thanks to Web Smith and 2PM for featuring this essay in their Monday Letter. You can view the feature here.